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 Issac ORyan's Hangar

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Number of posts : 1537
Registration date : 2007-09-14

Issac ORyan's Hangar Empty
PostSubject: Issac ORyan's Hangar   Issac ORyan's Hangar EmptyFri Apr 13, 2012 12:36 am

Issac ORyan's Hangar ShrimpLC

Quote :
RPG STATS

HP: 13250 / 13250
EN: 108 / 108
Move: Ground=4, Water=5 Air=4, Space=4

Quote :
WEAPONS:

1. Melee Attack (punch, kick, etc)
--PWR: 500
--EN: --
--RNG: 1~1
--TYPE: Normal Melee
--LOCK: 1

2. Pincer Attack
--PWR: 3200
--EN: 10
--RNG: 1~1
--TYPE: Normal Melee
--LOCK: 1

3. Beam Saber
--PWR: 3700
--EN: 12
--RNG: 1~1
--TYPE: Beam Melee
--LOCK: 1

4. Beam Rifle
--PWR: 2700
--EN: 12
--RNG: 2~4
--TYPE: Beam 1
--LOCK: 1

4. Vulcan
--PWR: 1000
--EN: 6
--RNG: 1~2
--TYPE: Rapid Fire
--LOCK: 1

5. K-55 Anti-MS Missiles
--PWR: 700 x8
--EN: 26
--RNG: 2~4
--TYPE: Missile 2
--LOCK: 3
Quote :
ABILITIES:

1. Beam Shield Defense
--Reduce Non-Beam damage by 20%
--Reduce Beam damage by 80%
--USE: 3/3
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Number of posts : 954
Registration date : 2009-07-31

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PostSubject: ESX-5ZBR "Gundam Bandit Revolver"   Issac ORyan's Hangar EmptySun May 06, 2012 11:47 pm

(This mobile suit is for Issac's character who willingly agreed to join the FUSE black-ops team "ETCHOS" in Chapter 3)

Issac ORyan's Hangar VCyanBandit

ESX-5ZBR "Gundam Bandit Revolver"

Produced as a part of the FUSE's special operations plans, the Gundam Bandit Revolver is a revolutionary design and to be the main symbol of the ETCHOS Division's main goal - to destroy any traces of anti-FUSE activity in the Earth Sphere - and thus not only does it features a Gundam design, but also incorporates several high-powered weapons. The Gundam-head was intended to lure suspicion that it is a not a FUSE unit - as the Bandit Revolver was made to perform more controversial missions than the regular military.

Incorporating test data obtained from the Suzume and Boll Weevil, the entire suit is lined with vernier thusters, drastically increasing the responsiveness of the unit. It's fitted with several beam weapons, such as the Beam Clarion. A highly customized beam rifle designed with an energy condenser, the Beam Clarion is capable of matching the output of large mega-particle cannons.

Bandit Revolver also uses a pair of hip-mounted beam cannons. Rather than being hand-carried weapons they are mounted on the mobile suit itself and powered directly by its reactor. The pilot could adjust the speed at which the mega particles used in the beam fire were accelerated. On its back is the Beam Schnittka, a weapon that can be equiped on any arm. A long-range beam cannon, it is capable of extremely powerful bursts of energy, achieved by a special built-in sensor unit transmitting data to the pilot through beam-generating "fins". In combat mode, the weapon is latched on to the suit's arm. When not in use, the weapon acts purely as a backpack with thrusters.


Quote :
RPG STATS

HP: 14720 / 14720
EN: 150 / 150
Move: Ground=4, Water=3, Air=3, Space=5

Quote :
WEAPONS:

1. Melee Attack (punch, kick, etc)
--PWR: 500
--EN: --
--RNG: 1~1
--TYPE: Normal Melee
--LOCK: 1

2. Beam Saber
--PWR: 3800
--EN: 16
--RNG: 1~1
--TYPE: Beam Melee
--LOCK: 1

2. 70 mm Vulcan
--PWR: 1000
--EN: 6
--RNG: 1~2
--TYPE: Rapid Fire
--LOCK: 1

4. Beam Clarion
--PWR: 4800
--EN: 26
--RNG: 2~5
--TYPE: Beam 2
--LOCK: 1

5. Hip Beam Cannon
--PWR: 3200 x 2
--EN: 28
--RNG: 3-5
--TYPE: Beam 2
--LOCK: 1

6. Beam Schnittka
--PWR: 5800
--EN: 50
--RNG: 5-8
--TYPE: Beam 3
--LOCK: 3
Quote :
ABILITIES:

1. Shield Defense
--Reduce all damage by 50%
--USE: 3/3
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