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 Kain's Hangar

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Number of posts : 1537
Registration date : 2007-09-14

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PostSubject: Kain's Hangar   Kain's Hangar EmptyThu Apr 26, 2012 5:29 am

Kain's Hangar Sebiun10

XV-MS2 "Sebiunova"

Quote :
RPG STATS

HP: 14300 / 14300
EN: 148 / 148
Move: Ground=4, Water=3, Air=0, Space=5

Quote :
WEAPONS:

1. Melee Attack (punch, kick, etc)
--PWR: 500
--EN: --
--RNG: 1~1
--TYPE: Normal Melee
--LOCK: 1

2. Heat Gunblade
--PWR: 4000
--EN: 14
--RNG: 1~1
--TYPE: Solid Melee
--LOCK: 1

3. Wrist Beam Cannon
--PWR: 1900x 2
--EN: 18
--RNG: 2~4
--TYPE: BEAM 1
--LOCK: 1

4. Shoulder-mounted Needle Rockets
--PWR: 900 x 8
--EN: 20
--RNG: 3~5
--TYPE: Missile
--LOCK: 1


Quote :
ABILITIES:

1. Beam Shield Defense
--Reduce Non-Beam damage by 20%
--Reduce Beam damage by 80%
--USE: 3/3
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Number of posts : 954
Registration date : 2009-07-31

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PostSubject: Re: Kain's Hangar   Kain's Hangar EmptySun May 13, 2012 3:41 am

Kain's Hangar DoublearrowsMSL

CMX-07DA"Gundam Double Arrows"

The Gundam Double Arrows was one of the most advanced mobile suits of its time in LC 207, together with the Exelios, Max-Breaker and Deceit Gundams, designed by CHROME and used by Kain Arrows himself during the Second Lunar. Although its development was only partially completed at the time of its deployment, the Gundam Double Arrows proved itself to be a formidable mobile suit. The operating data obtained from the Beat Gundam (Stray Custom) was used in its development.

This elegant mobile suit featured a set of wing binders on its back to assist in AMBAC (Active Mass Balance Auto Control), granting phenomenal mobility. The wing binders are actually eight independently moving sections attached to the main wings. These remote weapons are the Double Arrow's trump card in any combat situation, allowing the mobile suit to overwhelm large numbers of opponents at a time. Compared to previous remote weapons, the wing funnels' power rating is dramatically increased, giving them firepower comparable to beam cannons. They can arrange themselves into geometric formations to deploy the wing funnel barrier, a defensive field that can repel most attacks with lower output than the barrier. However, the barrier is slightly ineffective against solid attacks. This type of defense system served as the precursor to modern FUSE beam shields.

The "Weltraum" anti-fortress sword is the Double Arrow's largest and primary weapon. It is a large physical blade that has a laser emitter along the cutting edge. The large blade is designed to easily slice mobile suits in half or to cut off sections of a ship, or even space fortresses. Coupled with large missile launchers inside the thick wing binders, the Double Arrow's armaments still prove more than a match for newer mobile suits. Under the control of Kain Arrows, this Gundam continues to prove that even outdated mobile suits can become legends in the hands of an ace.



Quote :
RPG STATS

HP: 14820/ 14820
EN: 156/ 156
Move: Ground=5, Water=2, Air=5, Space=5

Quote :
WEAPONS:

1. Melee Attack (punch, kick, etc)
--PWR: 500
--EN: --
--RNG: 1~1
--TYPE: Normal Melee
--LOCK: 1

2. "Weltraum" Anti-Fortress Sword
--PWR: 5000
--EN: 24
--RNG: 1~1
--TYPE: Beam Melee
--LOCK: 1

3. 72mm Vulcan Cannon
--PWR: 1000
--EN: 6
--RNG: 1~2
--TYPE: Rapid Fire
--LOCK: 1

4. "Saizen" Vertical Missile Pods
--PWR: 800 x 6
--EN: 26
--RNG: 3-5
--TYPE: Missile 1
--LOCK: 1

5. Wing Funnel (unusable in water)
--PWR: 500 x 8
--EN: 20
--RNG: 2-9
--TYPE: Awakening
--LOCK: 1


Quote :
ABILITIES:

1. Wing Funnel Barrier
--Reduce Non-Beam damage by 20%
--Reduce Beam damage by 80%
--USE: 3/3

2. Shield Defense
--Reduce all kinds of damage by 50%
--USE: 3/3
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