Lalionus MSL Admin
Number of posts : 1074 Registration date : 2007-10-11
| Subject: Ability Cards Tue Nov 22, 2011 5:47 pm | |
| Gunpla Builder Category: -With each level progressed, a Gunpla builder may be granted an ability card. He/she may bring up to three ability cards in a match. A card can only be used once per match. The Gunpla Builder will select a card to acquire, after which it will be added to his/her arsenal. - Quote :
- ATTACK CARDS -Used during your turn, before attacking an opponent.
Hot Blood -Triples the power of a single attack.
100% Hit -Automatically hits an opponent without rolling a dice (does not go critical).
Kamikaze -Self detonate mobile suit that is one space away from enemy unit. Damage is equivalent to exploding mobile suit's remaining HP.
Commander -Seize control of an allied unit, make him move or attack.
SEED -Must be used prior to attacking. If dice result is MISS, it is treated as a HIT. If dice result is HIT or CRITICAL, multiply damage by 1.5.
Hit and Run -Unit may still move after performing an attack
Sniper -Allows player to throw a ranged attack to any position on the MAP
Pierce -If dice result is HIT or CRITICAL, the attack cannot be blocked by opponent
Stun -If target is is HIT or hit by CRITICAL, he/she cannot move, use a card, or attack in the next turn - Quote :
SUPPORT CARDS - Used during your turn. Gives the player various options such as healing, EN recovery, stealth and other commands
Resolve -Replenish MP by 30
Recover -Recover 50% of total HP
Shield Up -If unit has a shield, using this card will restore shield durability to FULL
Predict -Move and attack once during enemy phase
Refuel -Recover 50% of total EN
Switch -Exchange position with any ally on the MAP as long as he/she agrees with it
Stealth -Renders you unattackable for the next enemy turn
Sacrifice -If ally is next to you (1 space), transfer all your remaining Shield, EN and HP to him/her. Caster's HP will be reduced to 0
Escape -Flee from the battle immediately. The caster will not incur a LOSS in his/her record
- Quote :
DEFENSIVE CARDS- Used during ENEMY PHASES. Surprise them with your defenses and repel their attacks or retaliate.
Counter -Allows player to perform a counterattack after being attacked.
Iron Wall -Negate any enemy attack completely
Cover -If ally is one space next to you, you may substitute yourself if he is attacked.
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