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 Reborns Gundam/Reborns cannon

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dovenwolf
MSL Member
MSL Member
dovenwolf


Male
Number of posts : 814
Registration date : 2011-11-19

Reborns Gundam/Reborns cannon Empty
PostSubject: Reborns Gundam/Reborns cannon   Reborns Gundam/Reborns cannon EmptyWed Nov 23, 2011 8:39 am

Reborns Gundam/Reborns cannon Rebornsconcept2

Model Kit: HG Reborns Gundam

Scale: 1/144

Series: Mobile Suit Gundam 00

Custom Colors: Yes

Custom Parts: None

Gunpla History:
Charlie made this suit quite some time ago and once had it on display in his store. Considering it to be one of the best suits used by "Char Clones" Because it was basically a Sazabi on steroids. After the VR Gunpla game was completed and tournaments were starting to be held he chose this suit specifically for them. Not too suprisingly the Reborns turned out to be a great selection as its ability to switch from range cannon to gundam made it a balanced and formidable opponent.
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Lalionus
MSL Admin
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Lalionus


Female
Number of posts : 1074
Registration date : 2007-10-11

Reborns Gundam/Reborns cannon Empty
PostSubject: Re: Reborns Gundam/Reborns cannon   Reborns Gundam/Reborns cannon EmptyThu Nov 24, 2011 4:58 am

CB-0000G / C Reborns Gundam / Reborns Cannon

Quote :
STATS:

HP: 16500/16500
EN: 190/190
MOVE: 8


Quote :
TERRAIN

-Space: Yes
-Air: Yes
-Ground: Yes
-Water: Yes


Quote :
ATTACKS (Gundam Mode):

1. Large GN Beam Saber
--Power: 5000
--EN: 20
--MP: 0
--Range: 1-1
--Type: Beam Melee

2. TRANS-AM Attack
--Power: 6000
--EN: 35
--MP: 70
--Range: 1-3
--Type: Special Attack

3. GN Buster Rifle
--Power: 4700
--EN: 26
--MP: 0
--Range: 3-5
--Type: Beam 3

4. Large GN Fin Fang (unusable in water)
--Power: 1000 x 4 dice rolls
--EN: 20
--MP: 0 (No Newtype Power necessary for Gundam 00 remote weapons)
--Range: 2-7
--Type: Bit / Funnel


Quote :
ATTACKS (Cannon Mode):

1. Egner Whip (Unusable in water)
--Power: 4000
--EN: 16
--MP: 0
--Range: 1-3
--Type: Stun

2. TRANS-AM Attack
--Power: 6000
--EN: 35
--MP: 70
--Range: 1-3
--Type: Special Attack

3. GN Buster Rifle
--Power: 4700
--EN: 26
--MP: 0
--Range: 3-5
--Type: Beam 3

4. Small GN Fin Fang (unusable in water)
--Power: 450 x 8 dice rolls
--EN: 20
--MP: 0 (No Newtype Power necessary for Gundam 00 remote weapons)
--Range: 2-7
--Type: Bit / Funnel

5. GN Cannon
--Power: 1800 x 4 dice rolls
--EN: 36
--MP: 0
--Range: 4-6
--Type: Beam 1

6. GN Cannon Burst
--Power: 7000
--EN: 50
--MP: 0
--Range: 4-6
--Type: Beam 3

Quote :
ABILITIES:

1. GN Field
--Negate all attacks except GN Blades/Fangs and Beam 3
--Use: 3/3

2. Shield Defense
--Reduce all damage by 50%
--Use: 3/3

3. Transformable
--Can turn into Reborns Gundam or Reborns Cannon during turn
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