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 Battle Explanation

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Lalionus
MSL Admin
MSL Admin
Lalionus


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Number of posts : 1074
Registration date : 2007-10-11

Battle Explanation Empty
PostSubject: Battle Explanation   Battle Explanation EmptyFri Nov 25, 2011 3:26 am

Here is the explanation for the battle system. This will be discussed in steps:

Quote :
I. SETUP PHASE

Before the battle starts, a map will be shown indicating the coordinates of the players. The participants will then have to pick one of those locations as a starting point.

For Example: "A chooses D-1 as starting point." The player will now start at a box that corresponds where D and 1 meet. This will continue until all participants have chosen a starting point.

Participants will then have to post their mobile suit stats, and up to three cards of their choice. The cards must have been already acquired by the player to become usable.

The Admin will then roll the TURN DICE to see which team starts first.


Quote :
II. MOVING

Moving depends on your mobile suit's MOVE stat. If you want to transfer to another block, it must be within your mobile suit's move range. For example... you may move to D-3 from D-1 if you can move three or more spaces. After moving, a mobile suit may cast a card to enhance its attack, or attack directly as long as an opponent is within range.

Quote :
III. ATTACK:

You can attack only once every Player turn unless a skill or whatever gives you the ability to do otherwise. Most likely, your turn ends when you attack.

TIPS
  • Choosing the appropriate attack is essential to your success.

    First off you must choose an attack that can reach your opponent.

    Check the attack's EN cost. Does your suit have enough EN to do the attack.

    Hit %. Some attacks have a higher Hit% than others. Melee attacks for example have higher Hit% compared to ranged weapons.

    USE THE APPROPRIATE DICE for every attack.

    Check the Range: For example, if your opponent is at D2, and you are at D1, you cannot hit him with an attack with "2-3, etc" as range. You must move back one step or whatever distance is required if you want to use a ranged weapon. You may attack from any direction, vertically, horizontally or diagonally, as long as you follow the count of squares.

    Don't forget to include in your post the attack used, include EN consumption, and your target.

    Enemies can no longer counterattack unless they have a card that permits them to do so. They may either block it or take the damage when hit.


.

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IV. CARDS

Cards will help you greatly in battle. If you are a beginner, all you have is your starting card. As you level up, you will gain a card for every level you reach. Eventually, you may bring up to three cards in a battle.

A card can only be used once per battle. Only one card can be used per turn.

Attack cards are used prior to attacking. Defense cards are used during enemy turns, when you are being attacked. Support cards are used only during your turn. See the Ability Card list to know their classifications.

Quote :
V. PHASES
-TURNS are individual actions of players.
-PHASES are the collective action of a group of players

After all players of a certain team have finished attacking or moving, the party leader may declare "PHASE END" which means that the other team may now start to move or attack while the previous team is now on the defensive.

Quote :
VI. DEFENDING
-If you're attacked by an enemy, and the result is a hit or a critical, you may defend if you have a shield or any barrier. See your mobile suit for the different types of defense that you may employ. Not that some MS don't have defensive abilities at all.

Quote :
VII. BATTLE CONDITIONS
-A battle may end with the defeat of all members, or a party leader if that is an agreement. It may also end in a draw.

Instances of Draws
-There is an equal number of remaining players on both sides
-All players have run out of EN
-A Kamikaze attack by a player eliminates himself and the only other remaining unit on the battlefield
-Opposing sides have agreed to stop the battle
-A battle was interrupted by an outside force (power failure, stoppage of an NPC character, etc)
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