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 RGM-79SP GM Sniper II

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PostSubject: RGM-79SP GM Sniper II   RGM-79SP GM Sniper II EmptySat Jan 21, 2012 2:20 am

RGM-79SP GM Sniper II GMSNiperII

RGM-79SP GM Sniper II

Following the success of the high-performance (but equally costly) RGM-79SC GM Sniper Custom, the Earth Federation Forces commission a new sniper-use GM to be built during the last weeks of the One Year War. Due to the tight one-month deadline for designing and first rollout, only a handful of the new RGM-79SP GM Sniper II are seen in the last few days of the war, with some assigned aboard the assault carrier Gray Phantom (both of which are destroyed during a battle inside the Side 6 Libot Colony) and the White Dingo team in Australia. The GM Sniper II is based on the in-development RGM-79G GM Command, and is the most powerful GM variant built during the war. Featuring special targeting sensors in a "face guard" visor for its standard sensors, the GM Sniper II can be equipped with a beam rifle or 90mm machine gun for close-quarters combat, or a long-range, projectile-firing rifle for sniper missions.

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STATS

HP: 9000 / 9000
EN: 90 / 90
Move: 6

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TERRAIN

Space: Yes
Sky: No
Ground: Yes
Water: Yes

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ATTACKS

1. Beam Saber
--Power: 3700
--EN: 12
--Range: 1-1
--Type: Beam Melee

2. Vulcan Cannon
--Power: 1000
--EN: 6
--Range: 1-2
--Type: Rapid Fire

3. 90mm Machine Gun
--Power: 2400
--EN: 10
--Range: 2-4
--Type: Rapid Fire

4. Semi-Automatic Sniper Rifle
--Power: 2700
--EN: 12
--Range: 4-7
--Type: Sniping

5. Long-Range Beam Rifle
--Power: 3500
--EN: 18
--Range: 4 - ∞
--Type: Beam Sniping


Quote :
ABILITIES

1. Shield Defense
-Reduce damage by 50%
-Use: 3/3
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